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  • --- [Gameplay discussion] Riichi mahjong ---
  • Anonymous Gamer (2025-07-20 13:45 ID:cSW3B579 )
  • I just got a double yakuman while sitting on the toilet, suuankou ryuuiisou. That was my first ryuuiisou as well, and second suuankou. \n\n
  • Anonymous Gamer (2025-07-23 22:32 ID:cSW3B579 )
  • Yeah, posting in my own thread to say that 土田浩翔 is my favourite mahjong player. I like his style of playing and his advice, I remember him saying that mahjong is a game you play to face with your heart, rather than to win. \n\n
  • Anonymous Gamer (2025-07-25 17:35 ID:cSW3B579 )
  • >>3
  • Oh... anyhow, thank you. That said, I achieved that double yakuman while practising playing by myself - I only get as much draws as I would in the average 4 player game, and of course can only play with a closed hand. I have gotten suuankou in 4 player mahjong before though, so I think that I would have went for the same hand regardless. \n\n
  • Anonymous Gamer (2025-07-25 17:41 ID:cSW3B579 )
  • >>3
  • And sorry for leaving the fact that I got that hand while practising out. Maybe I was still excited when posting... \n\n
  • Anonymous Gamer (2025-08-06 07:08 ID:cSW3B579 )
  • https://4-ch.net/img/src/1754464026015.png
  • What is the 2 han yaku below sanankou? I tried browsing https://riichi.wiki/List_of_yaku but to no avail. \n\n
  • Anonymous Gamer (2025-08-07 16:49 ID:cSW3B579 )
  • >>7
  • Oh, I see! I thought that you could get toitoi only with an open hand, but if you complete a fourth ankou with a ron you get it too. Thank you! \n\n
  • Anonymous Gamer (2025-08-07 17:02 ID:cSW3B579 )
  • >>7
  • https://4-ch.net/img/src/1754585992245.png
  • I had the opportunity to go for suuankou, and seems like I would in fact have drawn it, but since an oya sanbaiman ended the game with me in first, that was enough for me. If I was in a tournament setting and my team desperately needed points, going for it could be considered I think. That said, my wait would turn into a two tile wait with me in furiten, so you would probably avoid calling riichi. \n\n
  • Anonymous Gamer (2025-08-15 10:09 ID:cSW3B579 )
  • I usually play on Tenhou, where there is relatively little time given to think. After spending most of it on deciding whether to push or fold, I decided to push - successfully, but some turns later I drew the dabudora, which I ended up discarding, in spite of me wanting to keep it and fold instead. I dealt into a baiman and got fourth. \n\n https://4-ch.net/img/src/1755252390624.png
  • If I had folded successfully, the round would probably have repeated and I would have had a chance at avoiding placing last. \n\n
  • Anonymous Gamer (2025-08-20 08:35 ID:Y53iuiEJ )
  • This is not related to one post in particular, but I was just reminded as I recently started reading over it again: I recommend any aspiring mahjong player read Daina Chiba's Riichi Book 1. It's not perfect and has an annoying habit of referencing future chapters in its examples/exercises etc but has some very useful principles and is really (surprisingly) one of the only such western resources of its type outside of wikis and forum posts like this one \n\n https://dainachiba.github.io/RiichiBooks/ \n\n Hopefully useful to some! RIP Riichi book 2 \n\n
  • Anonymous Gamer (2025-08-27 10:14 ID:cSW3B579 )
  • I recently started playing on joukyuu in Tenhou. At first I got six second places in a row and a first, but then I began getting fourth just about every other game, for nine games so far and counting. Looking at the replays I deal in relatively little, once or so a hanchan, either when pushing when in tenpai or to random dama hands. I seem to place in last due to other players seemingly constantly getting tsumos - they deal in as well, but then they either have enough points for that to only make a difference between first and second, or they somehow manage to recover. The rounds advance quickly, and ourasu comes with haste. \n\n An observation I have made is that they open their hands a lot, but I intend to be doing that as well when I notice an opportunity to do so. If anyone has any tips, please, share them. \n\n
  • Anonymous Gamer (2025-08-29 07:04 ID:cSW3B579 )
  • >>14
  • After playing some more, it seems that everyone is simply better. Each match feels like a fistfight in a back alley. Maybe I will get used to that after playing for a longer time there, but who knows? \n\n https://4-ch.net/img/src/1756450839456.png
  • Here is a game I just had, I was able to get three small hands but dealt in three times as well, to some smaller hands and a mangan. At ourasu I opened my hand for tanyao toitoi in hopes of getting a kan off and getting the new dora, and I succeeded. Looking at the replay, I seem to push too much at dangerous situations judging by my deal-ins, so I will take note of that. \n\n Also, trivia - you can play in joukyuu for free on the client at tenhou.net/3 after reaching 9-kyuu - you have to pay to play on there with the 4K desktop client. Also, on my main Firefox-based browser the tiles appear invisible in the older client, so I play on a Chrome-based one now. \n\n Captcha - chow. Kek. \n\n
  • Anonymous Gamer (2025-09-04 09:19 ID:Y53iuiEJ )
  • >>15 \n\n > > it seems that everyone is simply betterI'm not an expert, but here's some anecdotal advice that I think probably holds true for your situation. Feel free to disregard if you think you're beyond this! \n\n As you start to climb the ladder, you really need to be good at tile efficiency. In low tables, a few good moves and basic defence is enough to save you (other players will deal in more often, so you can just get 1 or 2 wins and you'll come out on top) - but at the higher tables everyone plays more defensively, so less players incidentally deal in. You can't rely on just dodging other players anymore and losing points to Tsumos and failed Riichis start to add up.
  • At this point, speed really counts - not that you should necessarily open your hand up unnecessarily (you shouldn't - you need a really good reason for this since it typically cheapens your hand and puts you in a corner defensively) but you have to make every discard count. Discarding inefficiently will put you so far behind then other players in terms of hand completion, that you'll need a miracle opening hand to pull off a win. \n\n So, you should consider your tile efficiency - how quickly you can reach tenpai and riichi (it's really the bread and butter of good mahjong, and riichi is so much more flexible than beginner players seem to appreciate in my experience). Once you're really good at this you can then go a few steps further in deliberately holding onto safe tiles based on vibes, setting up discard traps to lure players into discarding, or other more "exciting" plays, but IMO efficiency is king for this part of the climb. \n\n If you are struggling to improve this, maybe try something like https://euophrys.itch.io/mahjong-efficiency-trainer - but also, perhaps you already have good tile efficiency and are just experiencing an unlucky streak? That definitely happens in Mahjong - you can make the "best" choice and still lose to the luck of the draw. \n\n In any case, good luck and don't give up! \n\n
  • Anonymous Gamer (2025-09-11 10:17 ID:cSW3B579 )
  • >>17
  • Thank you for the advice, I may have come to be able to hold my own after some efficiency practice now. \n\n
  • Anonymous Gamer (2025-09-13 15:36 ID:cSW3B579 )
  • https://en.wikipedia.org/wiki/Fluid_and_crystallized_intelligence
  • This seemed interesting. Within mahjong, fluid intelligence would help solve new problems, while crystallised intelligence wold help you solve previously encountered problems, either through experience or having studied something relevant to them. Furthermore, though conjecture on my part, I think that with more crystallised intelligence regarding problems within mahjong, you could use more of your fluid intelligence to deal with higher level problems. Some examples below.
  • Low level problems: \n\n tile efficiency;shape reading.Medium level problems: \n\n safe tile reading;opponent hand reading;complex shape reading.High level problems: \n\n opponent wait reading;complex wait reading.So, with more crystallised knowledge regarding lower level problems, I conjure that you could use more of your fluid knowledge to solve higher level problems, in turn making you a stronger player. If anyone has something to add, feel free to do so. \n\n
  • Anonymous Gamer (2025-10-26 18:45 ID:cSW3B579 )
  • https://4-ch.net/img/src/1761504223888.png
  • Whether or not to preemptively cut pairs so that you can win easier, or to keep them as safe tiles and cut the dangerous ones out. Well, I probably would have drawn the 8s anyhow, so oh well. \n\n
  • Anonymous Gamer (2025-10-27 23:01 ID:cSW3B579 )
  • >>21
  • I wanted to. \n\n
  • Anonymous Gamer (2025-10-27 23:17 ID:cSW3B579 )
  • >>22
  • Well, to elaborate, this seems like a difficult topic to me. Maybe I prefer announcing my tenpai to others. \n\n
  • Anonymous Gamer (2025-10-28 10:56 ID:VrzcRjO5 )
  • That's fair, but in most cases I don't recommend it. Apologies for perhaps unsolicited advice incoming!
  • The obvious stuff:
  • There's no bonus for riichi if you win with a yakuman (you're already at the point limit; +1 han or ura dora don't matter here). Additionally you risk losing 1000 points on top of anything else if you don't win - a minimum of a 2000 points net exchange between the winner of the round and you, assuming you don't win. So it's a risk with no gain!
  • Other players now know you're tenpai, and can play around this. Players may start to fold and discard only safe tiles, making it difficult for you to win via Ron.
  • And significantly, with riichi you can't choose to defend. Having that option means that instead of discarding an unsafe tile (like the 5s here), you have the option to fold: for sure no longer winning the hand but in this manner hoping to avoid a point loss, something that seemed very possible with your many safe tiles in this particular hand... I think this last point is perhaps the most important here - usually having lots of potential safe tiles is one strong redeeming feature of 13 orphans despite its unlikelihood of success.
  • There are definitely some arguments for going riichi here:
  • Declaring riichi may cause opponents to fold, decreasing the likelihood of another player winning the round - potentially giving you more time to win. This tends to be more true at higher tables, and obviously if a player has already declared riichi (like in this game) they can't possibly fold. It's possibly that, if your discard appears to be a safe tile, players might actually be more likely to discard it when folding.
  • I suppose in this case, the 1s looks fairly safe given one has been discarded, but I'd still be nervous about discarding it into a riichi given that the only one discarded came out so early. Conversely, if there were 2 or 3 1s tiles in the pool, I would be much more enthusiastic about getting rid of them. To your credit, specifically because riichi on a yakuman is unconventional, this makes your hand look less like an obvious 13 orphans hand, but I'm not sure that helps you get that missing tile.
  • Finally, there's also a particular (silly?) case for not going riichi with 13 orphans.
  • Say you draw the 1s yourself: in riichi you now MUST win with tsumo.
  • But if you are not in riichi, you can discard your pair tile. Now you have a 13-sided 13 orphans wait! You're furiten, and so you can't win by ron, but you can win a Double Yakuman by tsumo if you draw any terminal/honour tile.
  • Usually I would probably just take the Yakuman, but it depends on the situation!!
  • Obviously, in this particular game, going riichi had little impact on you dealing in and because of dealing in on turn which you called riichi, you don't lose any additional points or give away info - or even influence other players' choices - but I still think it's an unconventional decision.
  • Anonymous Gamer (2025-10-28 12:40 ID:cSW3B579 )
  • >>24
  • Thank you for the advice! I will definitely make more considerations regarding whether to declare riichi with a yakuman next time. AFAIK you generally want to be in yamiten when there is a potential upgrade for your hand, e.g. sanshoku and junchan, and you want to avoid furiten. \n\n
  • Anonymous Gamer (2025-11-08 11:22 ID:cSW3B579 )
  • Last evening when I had trouble falling asleep, after thinking for a while I came to the conclusion that ranked points in online mahjong are just a replacement for money. The feeling of losing ranked points, the thrill of wagering them is probably similar to playing rate mahjong. \n\n
  • Anonymous Gamer (2025-12-02 07:47 ID:a4TUBkLF )
  • Do you like majsoul? It haes cute anime girls. \n\n
  • Anonymous Gamer (2025-12-04 17:53 ID:cSW3B579 )
  • >>27
  • Nope. \n\n
  • Anonymous Gamer (2025-12-05 06:45 ID:a4TUBkLF )
  • >>28 \n\n (◞‸◟;) \n\n
  • Anonymous Gamer (2025-12-05 16:31 ID:cSW3B579 )
  • >>29
  • "( – ⌓ – ) \n\n
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