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- Scepter of Goth
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- | (_ | / _ \ | _| | ' \
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- ╔─*──*──*──*──*──*──*──*──*──*──*──*──*──*──*──*─╗
- ║1 ........................................ 1║
- ║2* ........................................ *2║
- ║3 ........................................ 3║
- ║1 ...........Posted: 2025-09-17........... 1║
- ║2* .............Tags: gaming .............. *2║
- ║3 ........................................ 3║
- ║1 ........................................ 1║
- ╚────────────────────────────────────────────────╝
-
- I had the pleasant experience of playing the first MMORPG with one of the people
- involved, who also happens to be a co-author of The Internet Gopher Protocol:
- Bob Alberti. I met him because I interviewed him for a documentary.
-
- ## Bonus material
-
- Here are some images I got from Bob Alberti himself, including handmade maps.
-
- handmade map 01
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- handmade map 02
-
- some other map
-
- An open source version: https://github.com/shelches/scepter
-
- ## Review of stats!
-
- Looking at code of a 40+ year old MMORPG to minmax my fighter.[1]
-
- this game seems to me a bit brutal.
-
- The code: https://github.com/shelches/scepter/
-
- line where character sets stats on creation:
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/log.c#L141
-
- dex dodging, attacking first, running?
-
- piety: resserection penalties? luck?
-
- in the code it's abbreviated str, int, dex, pty, con
-
- this isn't everything but it'll do (not all inclusive)
-
- also idk which weapon skill is best for this kinda build
-
- Looks like there are criticals? But unfortunately, it doesn't seem like there's
- any way to increase the chance, except for just leveling up?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L88
-
- your weapons can break!
-
- some kind of calculation for time until next allowed attack (cooldown)
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367
-
- ## Strength (str)
-
- Affects your ability to carry heavier objects
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd1.c#L177
- i think it's like str * 10
-
- ... and even steal heavier objects.
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1124
-
- Also affects if your hit lands.
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L72
-
- Decreases hit cooldown/strike more often?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367
-
- ## Constitution (con)
-
- Affects vulnerability to monster's drain ability?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L364
-
- Prevents you from permadeath!
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L704
-
- Involved in calculating if you're too exhausted to strike!
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L276
-
- ## Dexterity (dex)
-
- Affects logic for if the monster hits you or not (?)
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L259
-
- Affects chance of landing a hit
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L160
-
- Affects steal chance
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1075
-
- ## Piety (pty)
-
- Your DM goes down when you wake up the DM?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd4.c#L15
-
- It seems like monsters will sometimes attack or not attack a player based off
- their piety, or something?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L153
-
- Affects how much money you spawn with when you ressurect?
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L742
-
- Bless spell
- https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/spells.c#L139
-
- # my fighter build
-
- You die in this game. A lot. I considered intelligence and piety two stats I
- could leave at minimum, while for a fighter, strength, dexterity, and
- constitution are the most important. The minimum you can have is 5, so that
- leaves us with 45 points to divide amont our three selected stats.
-
- * Strength: 18: land those hits (+3 bonus?), carry heavy, hit harder, hit
- faster/more often
- * Intelligence: 5
- * Dexterity: 9: dodge those hits (only a +1 bonus?)
- * Piety: 5
- * Constitution: 18, crucial for not permadeath and absorbing and enduring
-
- Skills were a bit hard for me to reason about. I think I just will play the game
- to really figure out which skill/weapon type is best for which scenarios
- kinda...
-
- ## Footnotes
-
- [1]: Looking at code of a 40+ year old MMORPG to minmax my fighter.: https://fosstodon.org/@someodd/115222607021233114